[SwatGame.ConversationManager]
DefaultInterLineDelay=0.3

[TestConversation]
Line=(Speaker=Player,Speech=None)

;-----------------
; GLOBAL
;-----------------
[MissionSuccess]
Line=(Speaker=TOC,Speech=toc_MissionCompletedSuccess)
Line=(Speaker=Player,Speech=ld_MissionDoneSuccess)

[MissionFailure]
Line=(Speaker=TOC,Speech=toc_MissionCompletedFailure)
Line=(Speaker=Player,Speech=ld_MissionDoneFailure)

;---------------------------------------------------------
;m00 - TRAINING

;"Welcome to the Riverside Training Facility..."
[Train1]
Line=(Speaker=U1,Speech=Train1_1)
Line=(Speaker=U1,Speech=Train1_2)

;"This is the firing range..."
[Train2]
Line=(Speaker=U1,Speech=Train2_1)
Line=(Speaker=U1,Speech=Train2_2)

;"A good thing to Practice is the so-called failure drill...When you are finished continue to next"
[Train2_ShortRange_InOrder]
Line=(Speaker=U1,Speech=Train2_3)
Line=(Speaker=U1,Speech=Train2_4)

;"A good thing to Practice is the so-called failure drill..."
[Train2_ShortRange_OutOfOrder]
Line=(Speaker=U1,Speech=Train2_3)

;"Not Bad! The button on the left will reel in the target..."
[Train3]
Line=(Speaker=U1,Speech=Train3_1)

;"Whoa!  That one was wild..."
[Train4]
Line=(Speaker=U1,Speech=Train4_1)

;"Your pistol is your backup weapon...When you're done, move on to the next..."
[Train5_MidRange_InOrder]
Line=(Speaker=U1,Speech=Train5_1)
Line=(Speaker=U1,Speech=Train5_2)
Line=(Speaker=U1,Speech=Train5_3)

;"Your pistol is your backup weapon..."
[Train5_MidRange_OutOfOrder]
Line=(Speaker=U1,Speech=Train5_1)
Line=(Speaker=U1,Speech=Train5_2)

;"At long range accuracy becomes imperative...When you are finished on the range..."
[Train6_LongRange_InOrder]
Line=(Speaker=U1,Speech=Train6_1)
Line=(Speaker=U1,Speech=Train6_2)

;"At long range accuracy becomes imperative..."
[Train6_LongRange_OutOfOrder]
Line=(Speaker=U1,Speech=Train6_1)

;"Now you can see how hard it can be to control your weapon and remain accurate at this range?"
[Train7]
Line=(Speaker=U1,Speech=Train7_1)

;"Not bad.   Remember, you are most accurate when you have a strong and stable firing position"
[Train8]
Line=(Speaker=U1,Speech=Train8_1)
Line=(Speaker=U1,Speech=Train8_2)
Line=(Speaker=U1,Speech=Train8_3)
Line=(Speaker=U1,Speech=Train8_4)

;Welcome to the grenade range.
[Train9]
Line=(Speaker=U1,Speech=Train9_1)
Line=(Speaker=U1,Speech=Train9_2)
Line=(Speaker=Wilson,Speech=Train9_3)
Line=(Speaker=U1,Speech=Train9_4)

;Flashbangs are designed to disorient people...
[Train10]
Line=(Speaker=U1,Speech=Train10_1)

;CS gas causes people's eyes to water...
[Train11]
Line=(Speaker=U1,Speech=Train11_1)

;Sting grenades pelt their targets with rubber balls that stun and disorient them.
[Train12]
Line=(Speaker=U1,Speech=Train12_1)

;Go ahead and try this door.
[Train13]
Line=(Speaker=U1,Speech=Train13_1)

;Heh, I locked it before you got here.  We have multiple tools...
[Train14a]
Line=(Speaker=U1,Speech=Train14_1)
Line=(Speaker=U1,Speech=Train14_2)

;Nice work move on to the next door - We'll use a C2 charge.
[Train14b]
Line=(Speaker=U1,Speech=Train14_3)

;OK we're going all out...
[Train15]
Line=(Speaker=U1,Speech=Train15_1)
Line=(Speaker=U1,Speech=Train15_2)

;Now step back and blow it
[Train16]
Line=(Speaker=U1,Speech=Train16_1)

;Nice!  I never get tired of that.
[Train17]
Line=(Speaker=U1,Speech=Train17_1)
Line=(Speaker=U1,Speech=Train17_2)
Line=(Speaker=U1,Speech=Train19_1)

;You'll have to learn about C2 on the job
[Train18]
Line=(Speaker=U1,Speech=Train18_1)
Line=(Speaker=U1,Speech=Train19_1)

;We are a life saving organization...
[Train19]
Line=(Speaker=U1,Speech=Train19_1)

;You are authorized to take down anyone who is aiming a weapon...
[Train20]
Line=(Speaker=U1,Speech=Train20_1)
Line=(Speaker=U1,Speech=Train20_2)

;Now that Hanson has given up...
[Train20b]
Line=(Speaker=U1,Speech=Train20_3)

;What do you know about the new Lead anyway?
[Train21]
Line=(Speaker=OfficerBlueTwo,Speech=Train21_1)
Line=(Speaker=OfficerRedOne,Speech=Train21_2)
Line=(Speaker=OfficerBlueOne,Speech=Train21_3)
Line=(Speaker=OfficerRedOne,Speech=Train21_4)
Line=(Speaker=OfficerRedTwo,Speech=Train21_5)
Line=(Speaker=U1,Speech=Train21_6)
Line=(Speaker=U1,Speech=Train21_7)

;If you're going to lead a tactical element...
[Train22]
Line=(Speaker=U1,Speech=Train22_1)

;"Nice to meet you too." "I don't think I quite heard you, Fields what did you say?"
[Train23]
Line=(Speaker=OfficerBlueOne,Speech=Train23_1)
Line=(Speaker=U1,Speech=Train23_2)
Line=(Speaker=OfficerBlueOne,Speech=Train23_3)
Line=(Speaker=U1,Speech=Train23_4)
Line=(Speaker=U1,Speech=Train23_5)

;Not that one, you knucklehead.
[Train24]
Line=(Speaker=U1,Speech=Train24_1)

;Are we speakin' the same language here?  I said, behind me.
[Train25]
Line=(Speaker=U1,Speech=Train25_1)

;Don't make me come down there, Fields...Flashlight, blah blah
[Train26]
Line=(Speaker=U1,Speech=Train26_1)
Line=(Speaker=U1,Speech=Train26_2)
Line=(Speaker=U1,Speech=Train26_3)

;Beware of doorways.  Most SWAT fatalities occur when the team is ambushed as they come through the door.
[Train27]
Line=(Speaker=U1,Speech=Train27_1)
;Line=(Speaker=U1,Speech=Train27_2)  <--I think this line is CUT.
Line=(Speaker=U1,Speech=Train27_3)

;Alright.  Behind these tires there's an open doorway.  It's often best to scout out a room from a safe distance
[Train28]
Line=(Speaker=U1,Speech=Train28_1)
Line=(Speaker=U1,Speech=Train28_2)
Line=(Speaker=U1,Speech=Train29_2)

; Cut the train29_1 line because it refers to a cut feature
; Train29 was folded into 28 above

;When the team discovers a hallway while clearing...
[Train30]
Line=(Speaker=U1,Speech=Train30_1)
Line=(Speaker=U1,Speech=Train30_2)

;You now have two possible directions of travel....
[Train31]
Line=(Speaker=U1,Speech=Train31_1)
Line=(Speaker=U1,Speech=Train31_2)

;Good now tell the red team to fall in...
[Train32]
Line=(Speaker=U1,Speech=Train32_1)

;That's not what I asked. Try again.
[Train33]
Line=(Speaker=U1,Speech=Train33_1)

;No, that's not right.  One more time.
[Train34]
Line=(Speaker=U1,Speech=Train34_1)

;Don't you listen?  Tell Blue to stack up on the door.  (Agitated)
[Train35]
Line=(Speaker=U1,Speech=Train35_1)

;Maybe you didn't hear me.  Tell Blue to stack up on the door.
[Train36]
Line=(Speaker=U1,Speech=Train36_1)

;When you're ready to stop screwing around, let me know.
[Train37a]
Line=(Speaker=U1,Speech=Train37_1)

;Fine, wise guy.  Figure it out yourself
[Train37b]
Line=(Speaker=U1,Speech=Train37_2)

;No, no, the other door.
[Train38]
Line=(Speaker=U1,Speech=Train38_1)

;No, you're goin' back where you came from now.  Try goin' left at the intersection.
[Train39]
Line=(Speaker=U1,Speech=Train39_1)

;Ok.  You can keep tabs on your officers when you are seperated...
[Train40]
Line=(Speaker=U1,Speech=Train40_1)

;Since you can essentially see through their eyes, it's not hard to command them from a distance...
[Train41]
Line=(Speaker=U1,Speech=Train41_1)

;Great.  Let's continue.
[Train42a]
Line=(Speaker=U1,Speech=Train42_1)

;Head out of this room and stop about halfway up the stairs in the hallway.
[Train42b]
Line=(Speaker=U1,Speech=Train42_2)

;One of the most valuable members of your team is the sniper....
[Train43]
Line=(Speaker=U1,Speech=Train43_1)
Line=(Speaker=U1,Speech=Train43_2)
Line=(Speaker=U1,Speech=Train43_3)
Line=(Speaker=U1,Speech=Train43_4)
Line=(Speaker=Player,Speech=Train43_4a)
Line=(Speaker=U1,Speech=Train43_5)
Line=(Speaker=U1,Speech=Train43_6)

;When you are finished, continue up and go into the room...
[Train43b]
Line=(Speaker=U1,Speech=Train43_7)

;Well, that's it for the refresher course I had planned for you.
[Train44]
Line=(Speaker=U1,Speech=Train44_1)

[Train45]
Line=(Speaker=U1,Speech=Train45_1)

[Train46]
Line=(Speaker=U1,Speech=Train46_1)

[Train47]
Line=(Speaker=U1,Speech=Train46_1)

[Train48]
Line=(Speaker=U1,Speech=Train47_1)

[Train49]
Line=(Speaker=U1,Speech=Train48_1)

[Train50]
Line=(Speaker=U1,Speech=Train50_1)

[Train51]
Line=(Speaker=U1,Speech=Train51_1)

[Train52]
Line=(Speaker=U1,Speech=Train52_1)

[Train53]
Line=(Speaker=U1,Speech=Train53_1)

[Train54]
Line=(Speaker=U1,Speech=Train54_1)

[Train55]
Line=(Speaker=Wilson,Speech=Train55_1)

[Train56]
Line=(Speaker=Wilson,Speech=Train56_1)

[Train57]
Line=(Speaker=Wilson,Speech=Train57_1)

[Train58]
Line=(Speaker=Wilson,Speech=Train58_1)

[Train59]
Line=(Speaker=Hanson,Speech=Train59_1)

[Train30]
Line=(Speaker=Hanson,Speech=Train60_1)

[Train61]
Line=(Speaker=Hanson,Speech=Train61_1)

[Train62]
Line=(Speaker=Hanson,Speech=Train62_1)

[Train63]
Line=(Speaker=U1,Speech=Train63_1)

[Train64]
Line=(Speaker=U1,Speech=Train64_1)

[Train65]
Line=(Speaker=U1,Speech=Train65_1)

[Train66]
Line=(Speaker=U1,Speech=Train66_1)

[Train67]
Line=(Speaker=U1,Speech=Train67_1)

[Train68]
Line=(Speaker=U1,Speech=Train68_1)

[Train69]
Line=(Speaker=U1,Speech=Train69_1)

[Train70]
Line=(Speaker=U1,Speech=Train70_1)

[Train71]
Line=(Speaker=U1,Speech=Train71_1)

[Train72]
Line=(Speaker=U1,Speech=Train72_1)

;"Sweet!  Donuts!  Nobody told me there'd be donuts!"
[Train73]
Line=(Speaker=OfficerRedTwo,Speech=Train73_1)
Line=(Speaker=OfficerBlueTwo,Speech=Train73_2)
Line=(Speaker=OfficerBlueOne,Speech=Train73_3)
Line=(Speaker=OfficerBlueTwo,Speech=Train73_4)

;"Guess you're not a big fan of stealth entries.  You can try the C2..."
[Train74]
Line=(Speaker=U1,Speech=Train74_1)
Line=(Speaker=U1,Speech=Train75_1)

;---------------------------------------------------------
;m01 - FOODWALL 

;Rolled ConvFood1 into ConvFood2

;"That's our gun. TOC, this is entry team.  Evidence secured."
[ConvFood2]
Line=(Speaker=Player,Speech=ConvFood1_1)
Line=(Speaker=Player,Speech=ConvFood2_1)
Line=(Speaker=TOC,Speech=ConvFood2_2)

;"Nice bench.  This Niu must be a real tough guy."
[ConvFood3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvFood3_1)

;---------------------------------------------------------
;m02 - FAIRFAX

;"TOC, this is entry team.  We're in the house and continuing on."
[ConvSilence1]
Line=(Speaker=Player,Speech=ConvSilence1_1)
Line=(Speaker=TOC,Speech=ConvSilence1_2)

;"TOC, this is entry team.  We're in the house and continuing on."
[ConvSilence1a]
Line=(Speaker=Player,Speech=ConvSilence1_1)
Line=(Speaker=TOC,Speech=ConvSilence1_2)

;"This is one sick bastard.  I don't want to know what's on those tapes."
[ConvSilence2]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence2_1)

;"Jesus.  This is worse than the movies.  Get that girl out of here!"
[ConvSilence3]
Line=(Speaker=OfficerRedOne,Speech=ConvSilence3_1)

;"I don't feel good about this.  Not one bit."
[ConvSilence4]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence4_1)

;"What is that smell?"
[ConvSilence5]
Line=(Speaker=OfficerRedTwo,Speech=ConvSilence5_1)

;"TOC, this is entry team.  We tripped a booby trap..."
[ConvSilence6]
Line=(Speaker=Player,Speech=ConvSilence6_1)
Line=(Speaker=TOC,Speech=ConvSilence6_2)
Line=(Speaker=OfficerRedOne,Speech=ConvSilence6_3)

;"We need to disable it, or find another way in."
[ConvSilence7]
Line=(Speaker=OfficerRedOne,Speech=ConvSilence7_1)

;"This is disgusting."
[ConvSilence8]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence8_1)

;"May want to take a close look at the doors before we blow them!"
[ConvSilence9]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence9_1)

;"What's that smell?  That is NOT teen spirit, people."
[ConvSilence10]
Line=(Speaker=OfficerRedOne,Speech=ConvSilence10_1)

;"This is disgusting.  I mean, Python is pretty disgusting, but this is worse."
[ConvSilence11]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence11_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence11_2)

;"TOC, this is entry team.  We've found an unidentified female victim..."
[ConvSilence12]
Line=(Speaker=Player,Speech=ConvSilence12_2)
Line=(Speaker=TOC,Speech=ConvSilence12_3)
;after much ridiculous debate ConvSilence12_1 has been cut.

;"That's right Lisa.  According to Police another female body..."
[ConvSilence13]
Line=(Speaker=TVReporter,Speech=ConvSilence13_1)

;"I'd just like to say, Melinda, if you can hear me…I love you very much..."
[ConvSilence14]
Line=(Speaker=WendyKline,Speech=ConvSilence14_1)
Line=(Speaker=WendyKline,Speech=ConvSilence14_2)

;"This is not going to be good for my skin, I know it."
[ConvSilence15]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence15_1)

;"Holy Sigmund Freud"
[ConvSilence16]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence16_1)

;"Creepy basement?  Check.  Creepy rat cages?  Check."
[ConvSilence17]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence17_1)

;"Not a film I'd like to be in."
[ConvSilence18]
Line=(Speaker=OfficerRedTwo,Speech=ConvSilence18_1)

;"TOC, this is entry team. There's an additional suspect in here..."
[ConvSilence19]
Line=(Speaker=Player,Speech=ConvSilence19_1)
Line=(Speaker=TOC,Speech=ConvSilence19_2)

;"Entry team to TOC.  We've found Melinda Kline.  She's going to be OK."
[ConvSilence20]
Line=(Speaker=Player,Speech=ConvSilence20_1)
Line=(Speaker=TOC,Speech=ConvSilence20_2)

;"In the cell… there's another girl down there..."
[ConvSilence21]
Line=(Speaker=Player,Speech=ConvSilence21_1)

;---------------------------------------------------------
;m03 - CONVENIENCE STORE

;"This crap is worse than smack.  Makes 'em crazy."
[ConvConv1]
Line=(Speaker=OfficerBlueTwo,Speech=ConvConv1_1)

;"Guess her Bonne and Clyde days are over."
[ConvConv2]
Line=(Speaker=OfficerBlueOne,Speech=ConvConv2_1)

;"See, kids, this is why you should stay off drugs"
[ConvConv4]
Line=(Speaker=OfficerBlueOne,Speech=ConvConv4_1)
Line=(Speaker=OfficerRedOne,Speech=ConvConv4_2)
Line=(Speaker=OfficerBlueOne,Speech=ConvConv4_3)

;"Man, she's tougher 'n some of the new recruits.  Old school gangster."
[ConvConv5]
Line=(Speaker=OfficerBlueTwo,Speech=ConvConv5_1)

;"Your Bonny and Clyde days are over, honey."
[ConvConv6]
Line=(Speaker=OfficerBlueOne,Speech=ConvConv6_1)

;---------------------------------------------------------
;m04 - ABOMB

;"TOC, this is entry team.  A lot of kids didn't make it out..."
[ConvAbomb1]
Line=(Speaker=Player,Speech=ConvAbomb1_1)
Line=(Speaker=TOC,Speech=ConvAbomb1_2)

;"This is why I don't let my kids go to rock shows."
[ConvAbomb2]
Line=(Speaker=OfficerRedOne,Speech=ConvAbomb2_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvAbomb2_2)

;"TOC, this is entry team.  We've got a lot of injured civilians here."
[ConvAbomb3]
Line=(Speaker=Player,Speech=ConvAbomb3_1)
Line=(Speaker=TOC,Speech=ConvAbomb3_2)

;"I could use a stiff one right about now."
[ConvAbomb4]
Line=(Speaker=OfficerRedOne,Speech=ConvAbomb4_1)

;"So, this is what the kids are doin' for fun nowadays…"
[ConvAbomb5]
Line=(Speaker=OfficerRedOne,Speech=ConvAbomb5_1)

;"I'm not much of a dancer… but neither is this one, now."
[ConvAbomb6]
Line=(Speaker=OfficerBlueOne,Speech=ConvAbomb6_1)

;"Bad hair day, chump?"
[ConvAbomb7]
Line=(Speaker=OfficerBlueOne,Speech=ConvAbomb7_1)

;---------------------------------------------------------
;m05 - AUTO GARAGE

;"Looks just like my old man's shop."
[ConvRepo1]
Line=(Speaker=OfficerRedTwo,Speech=ConvRepo1_1)

;"Nice outfit."
[ConvRepo2]
Line=(Speaker=OfficerBlueTwo,Speech=ConvRepo2_1)

;"Think we're good for a discount next time we need an oil change?"
[ConvRepo3]
Line=(Speaker=OfficerBlueOne,Speech=ConvRepo3_1)

;---------------------------------------------------------
;m06 - RED LIBRARY

;"We could use one of those at the precinct."
[ConvRedLib1]
Line=(Speaker=OfficerBlueOne,Speech=ConvRedLib1_1)

;"The ol' ratrace.  Now I remember why I joined the force."
[ConvRedLib2]
Line=(Speaker=OfficerRedTwo,Speech=ConvRedLib2_1)

;---------------------------------------------------------
;m07 - BARBER

;"Looks like Baccus has a lot more..."
[ConvBarber1]
Line=(Speaker=OfficerRedOne,Speech=ConvBarber1_1)

;"TOC, this is entry team. There's a full blown casino in the basement!..."
[ConvBarber2]
Line=(Speaker=Player,Speech=ConvBarber2_1)
Line=(Speaker=TOC,Speech=ConvBarber2_2)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber2_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber2_4)

;"What a setup!"
[ConvBarber3]
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber3_1)

;"Wonder how much this place clears…"
[ConvBarber4]
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber4_1)


;"Damn!  It was wired to an alarm!"  (if B1 trips alarm)
[ConvBarber5a]
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber5_1_b1)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)

;(if B2 trips alarm)
[ConvBarber5b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_1_b2)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)

;(if R1 trips alarm)
[ConvBarber5c]
Line=(Speaker=OfficerRedOne,Speech=ConvBarber5_1_r1)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)

;(if R2 trips alarm)
[ConvBarber5d]
Line=(Speaker=OfficerRedOne,Speech=ConvBarber5_1_r2)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)


;"Take a closer look at that door."  (if B1 responds)
[ConvBarber6a]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber6_2_b1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)

;(if B2 responds)
[ConvBarber6b]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber6_2_b2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)

;(if R1 responds)
[ConvBarber6c]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_2_r1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)

;(if R2 responds)
[ConvBarber6d]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber6_2_r2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)


;"Check out that door."  (if B1 responds)
[ConvBarber7a]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber7_2_b1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)

;(if B2 responds)
[ConvBarber7b]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber7_2_b2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)

;(if R1 responds)
[ConvBarber7c]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_2_r1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)

;(if R2 responds)
[ConvBarber7d]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber7_2_r2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)


;"Check out that door." (if B1 responds)
[ConvBarber8a]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber8_2_b1)

;(if B2 responds)
[ConvBarber8b]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber8_2_b2)

;(if R1 responds)
[ConvBarber8c]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber8_2_r1)

;(if R2 responds)
[ConvBarber8d]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber8_2_r2)


;"Check that button out."	(if B1 responds)
[ConvBarber9a]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber9_2_b1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber9_3_b1)

;(if B2 responds)
[ConvBarber9b]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber9_2_b2)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber9_3_b2)

;(if R1 responds)
[ConvBarber9c]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber9_2_r1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber9_3_r1)

;(if R2 responds)
[ConvBarber9d]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber9_2_r2)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber9_3_r2)


;"Check out that button."	(if B1 responds)
[ConvBarber10a]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber10_2_b1)

;(if B2 responds)
[ConvBarber10b]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber10_2_b2)

;(if R1 responds)
[ConvBarber10c]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber10_2_r1)

;(if R2 responds)
[ConvBarber10d]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber10_2_r2)


;"Check out that button."	(if B1 responds)
[ConvBarber11a]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber11_2_b1)

;(if B2 responds)
[ConvBarber11b]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber11_2_b2)

;(if R1 responds)
[ConvBarber11c]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber11_2_r1)

;(if R2 responds)
[ConvBarber11d]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber11_2_r2)


;"Hit the buzzer and let us in."	(if B1 responds)
[ConvBarber12a]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber12_2_b1)

;(if B2 responds)
[ConvBarber12b]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber12_2_b2)

;(if R1 responds)
[ConvBarber12c]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber12_2_r1)

;(if R2 responds)
[ConvBarber12d]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber12_2_r2)


;"Hit the button.		(if B1 responds)
[ConvBarber13a]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber13_2_b1)

;(if B2 responds)
[ConvBarber13b]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber13_2_b2)

;(if R1 responds)
[ConvBarber13c]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber13_2_r1)

;(if R2 responds)
[ConvBarber13d]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber13_2_r2)


;"Highground reporting.  Shots are being fired at the perimeter..."
[ConvBarber14]
Line=(Speaker=Stairs,Speech=ConvBarber14_1)
Line=(Speaker=TOC,Speech=ConvBarber14_2)
Line=(Speaker=Player,Speech=ConvBarber14_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber14_4)

;"Guess we don't need to ask how they cleaned their gambling take."
[ConvBarber15]
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber15_1)

;"Entry team to TOC.  We found Officer Walsh..."
[ConvBarber16]
Line=(Speaker=Player,Speech=ConvBarber16_1)
Line=(Speaker=TOC,Speech=ConvBarber16_2)

;"TOC, this is entry team.  Checking out the laundromat now."
[ConvBarber17]
Line=(Speaker=Player,Speech=ConvBarber17_1)
Line=(Speaker=TOC,Speech=ConvBarber17_2)

;---------------------------------------------------------
;m08 - JEWELRY

;"TOC, this is entry team. There's a large number of heavily armed suspects..."
[ConvJewel1]
Line=(Speaker=Player,Speech=ConvJewel1_1)
Line=(Speaker=TOC,Speech=ConvJewel1_2)

;"Nice set up."
[ConvJewel2]
Line=(Speaker=OfficerBlueTwo,Speech=ConvJewel2_1)

;"Impressive."
[ConvJewel3]
Line=(Speaker=OfficerRedOne,Speech=ConvJewel3_1)

;"Bling bling!"
[ConvJewel4]
Line=(Speaker=OfficerBlueOne,Speech=ConvJewel4_1)

;"Bank robbers - so predictable"
[ConvJewel5]
Line=(Speaker=OfficerBlueOne,Speech=ConvJewel5_1)

;---------------------------------------------------------
;m09 - TENEMENT

;"Jesus.  There's enough explosives here..."
[ConvTen1]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen1_1)

;"TOC, this is entry team. There's a large number of explosives here..."
[ConvTen2]
Line=(Speaker=Player,Speech=ConvTen2_1)
Line=(Speaker=TOC,Speech=ConvTen2_2)

;"Reminds me of boot camp.  And not in a good way."
[ConvTen3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvTen3_1)

;"These guys are a lot more organized than I expected..."
[ConvTen4]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen4_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvTen4_2)

;"Oh, shit, and I thought I'd seen everything."
[ConvTen5]
Line=(Speaker=OfficerRedOne,Speech=ConvTen5_1)

;"TOC, we've found a graveyard in the basement..."
[ConvTen6]
Line=(Speaker=Player,Speech=ConvTen6_1)
Line=(Speaker=TOC,Speech=ConvTen6_2)

;"This place is giving me the creeps."
[ConvTen7]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen7_1)

;"What a piss poor excuse for a church."
[ConvTen8]
Line=(Speaker=OfficerBlueTwo,Speech=ConvTen8_1)

;"Ok, this is one bat filled belfry."
[ConvTen9]
Line=(Speaker=OfficerBlueOne,Speech=ConvTen9_1)

;"Mother of god… those graves… they're just children."
[ConvTen10]
Line=(Speaker=OfficerBlueOne,Speech=ConvTen10_1)

;"This is religion?  I don't think so."
[ConvTen11]
Line=(Speaker=OfficerBlueOne,Speech=ConvTen11_1)

;"This is a map...of the city!   What the hell."
[ConvTen13]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen13_1)


;---------------------------------------------------------
;m10 - HOSPITAL

;"Thank you, Terry.  We're reporting live..."
[ConvHosp1a]
Line=(Speaker=Hospital_TV4,Speech=ConvHosp1_1)
Line=(Speaker=Hospital_TV4,Speech=ConvHosp1_3)

[ConvHosp1b]
Line=(Speaker=OfficerRedTwo,Speech=ConvHosp1_2,skippable=true)
Line=(Speaker=Player,Speech=ConvHosp1_4)
Line=(Speaker=TOC,Speech=ConvHosp1_5)

;"Thank you, Terry.  We're reporting live..." (For secondary entrance.)
[ConvHosp1c]
Line=(Speaker=Hospital_TV6,Speech=ConvHosp1_1)
Line=(Speaker=Hospital_TV6,Speech=ConvHosp1_3)

[ConvHosp1d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHosp1_2,skippable=true)
Line=(Speaker=Player,Speech=ConvHosp1_4)
Line=(Speaker=TOC,Speech=ConvHosp1_5)

;"Cake anyone?"
[ConvHosp2]
Line=(Speaker=OfficerBlueOne,Speech=ConvHosp2_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvHosp2_2)

;---------------------------------------------------------
;m11 - ARMS DEAL

;"Undercover agent.  My name is Jennings."
[ConvArms1]
Line=(Speaker=Player,Speech=ConvArms1_2)
Line=(Speaker=TOC,Speech=ConvArms1_3)

;"Highground reporting... The meet is a go, principals in position."
[ConvArms2]
Line=(Speaker=Highground,Speech=ConvArms2_1)
Line=(Speaker=Player,Speech=ConvArms2_2)
Line=(Speaker=TOC,Speech=ConvArms2_3)

;"Looks they wanted to test the goods."
[ConvArms3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvArms3_1)

;"Just what we didn't need…"
[ConvArms4]
Line=(Speaker=OfficerRedTwo,Speech=ConvArms4_1)

;"Home sweet home."
[ConvArms5]
Line=(Speaker=OfficerBlueOne,Speech=ConvArms5_1)
Line=(Speaker=OfficerRedOne,Speech=ConvArms5_2)

;---------------------------------------------------------
;m12 - HOTEL

;"Christ, this place is wired."
[ConvHotel1]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel1_1,skippable=true)
Line=(Speaker=Player,Speech=ConvHotel1_2)
Line=(Speaker=TOC,Speech=ConvHotel1_3)

;"Tell the bomb squad they missed all the fun."
[ConvHotel4]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel4_1)

;"In ongoing news, the stalemate continues at the Old Granite Hotel..."
[ConvHotel5]
Line=(Speaker=Radio,Speech=ConvHotel5_1)
Line=(Speaker=Radio,Speech=ConvHotel5_2)


;"One down; this one is cut."  (if said by B1)
[ConvHotel6a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel6_1_b1)

;(if said by B2)
[ConvHotel6b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel6_1_b2)

;(if said by R1)
[ConvHotel6c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel6_1_r1)

;(if said by R2)
[ConvHotel6d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel6_1_r2)


;"It's safe.  That's two."	(if said by B1)
[ConvHotel7a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel7_1_b1)

;(if said by B2)
[ConvHotel7b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel7_1_b2)

;(if said by R1)
[ConvHotel7c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel7_1_r1)

;(if said by R2)
[ConvHotel7d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel7_1_r2)


;"This is secure; one left."	(if said by B1)
[ConvHotel8a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel8_1_b1)

;(if said by B2)
[ConvHotel8b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel8_1_b2)

;(if said by R1)
[ConvHotel8c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel8_1_r1)

;(if said by R2)
[ConvHotel8d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel8_1_r2)


;"That's four."	(if said by B1)
[ConvHotel9a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel9_1_b1)

;(if said by B2)
[ConvHotel9b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel9_1_b2)

;(if said by R1)
[ConvHotel9c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel9_1_r1)

;(if said by R2)
[ConvHotel9d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel9_1_r2)


;"TOC to Entry team.  We managed to access surveillance..."
[ConvHotel10]
Line=(Speaker=TOC,Speech=ConvHotel10_1)
Line=(Speaker=Player,Speech=ConvHotel10_2)

;"First bomb disabled."
[ConvHotel11]
Line=(Speaker=Player,Speech=ConvHotel11_1)

;"Second bomb down."
[ConvHotel12]
Line=(Speaker=Player,Speech=ConvHotel12_1)

;"Three done, one to go."
[ConvHotel13]
Line=(Speaker=Player,Speech=ConvHotel13_1)

;"That's all four."
[ConvHotel14]
Line=(Speaker=Player,Speech=ConvHotel14_1)

;---------------------------------------------------------
;m13 - DNA

;"That looks like what we're after.  Take a look."  (if B1 responds)
[ConvDNA1a]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_b1)

;(if B2 responds)
[ConvDNA1b]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_b2)

;(if R1 responds)
[ConvDNA1c]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_r1)

;(if R2 responds)
[ConvDNA1d]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_r2)


;"Always hated chemistry"
[ConvDNA2]
Line=(Speaker=OfficerRedTwo,Speech=ConvDNA2_1)

;"And they say science is boring… Not today, eh, class?"
[ConvDNA3]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA3_1)

;"Cloning freaks me out.  But the world..."
[ConvDNA4]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA4_1)

;"There's my homework, professor."
[ConvDNA5]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA5_1)

;"So, this is what it's all about?  Man, what a crazy world."
[ConvDNA6]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA6_1)

;---------------------------------------------------------
; EXPANSION CONVERSATIONS

;---------------------------------------------------------
;expm01 - ARCADE


;"Stupid kids wasting so much time and money on video games."
[ConvArcade1]
Line=(Speaker=OfficerRedOne,Speech=ConvArcade1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvArcade1_2)

;"This Bogard guy actually lives here? What a dump."
[ConvArcade2]
Line=(Speaker=OfficerBlueOne,Speech=ConvArcade2_1)

;"Looks like they've already flushed some of the drugs. We'd better stop them from dumping any more."
[ConvArcade3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvArcade3_1)

;---------------------------------------------------------
;expm02 - HALFWAY HOUSE

;"I hope I don't end up living like this."
[ConvHalfwayHouse1]
Line=(Speaker=OfficerRedOne,Speech=ConvHalfwayHouse1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvHalfwayHouse1_2)

;"TOC this is entry team. There's definitely a large group of well-armed men, but it looks like they're panicking."
[ConvHalfwayHouse2]
Line=(Speaker=Player,Speech=ConvHalfwayHouse2_1)
Line=(Speaker=TOC,Speech=ConvHalfwayHouse2_2)
Line=(Speaker=OfficerRedTwo,Speech=ConvHalfwayHouse2_3)

;"Entry team to TOC. There are a lot of civilians still in the building and they're not cooperative."
[ConvHalfwayHouse3]
Line=(Speaker=Player,Speech=ConvHalfwayHouse3_1)
Line=(Speaker=TOC,Speech=ConvHalfwayHouse3_2)

;"This place smells. It smells like old people."
[ConvHalfwayHouse4]
Line=(Speaker=OfficerBlueOne,Speech=ConvHalfwayHouse4_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvHalfwayHouse4_2)
Line=(Speaker=OfficerRedOne,Speech=ConvHalfwayHouse4_2)

;"Churches always creep me out."
[ConvHalfwayHouse5]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHalfwayHouse5_1)
Line=(Speaker=OfficerRedOne,Speech=ConvHalfwayHouse5_2)


;---------------------------------------------------------
;expm03 - BACKSTAGE

;"Huh, musicians. Maybe if they got real jobs they wouldn't attract these kinds of nutballs."
[ConvBackstage1]
Line=(Speaker=OfficerRedOne,Speech=ConvBackstage1_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBackstage1_2)

;"Hey Boss, check it out. Drugs, a lot of them."
[ConvBackstage2]
Line=(Speaker=OfficerRedOne,Speech=ConvBackstage2_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBackstage2_2)
Line=(Speaker=Player,Speech=ConvBackstage2_3)
Line=(Speaker=TOC,Speech=ConvBackstage2_4)

;"Y'know I took a girl on a date here once."
[ConvBackstage3]
Line=(Speaker=OfficerBlueOne,Speech=ConvBackstage3_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBackstage3_2)


;---------------------------------------------------------
;expm04 - OFFICE

;"TOC this is entry team. Code 996A. We've found a bomb. It's armed and counting, and there might be more of them."
[ConvOffice1]
Line=(Speaker=Player,Speech=ConvOffice1_1)
Line=(Speaker=TOC,Speech=ConvOffice1_2)
Line=(Speaker=Player,Speech=ConvOffice1_3)
Line=(Speaker=TOC,Speech=ConvOffice1_4)
Line=(Speaker=OfficerBlueTwo,Speech=ConvOffice1_5)

;"TOC to entry team. We have some new information. One of the attending firemen says he saw six suspects, each carrying a large metal briefcase. Could be your bombs."
[ConvOffice2]
Line=(Speaker=TOC,Speech=ConvOffice2_1)
Line=(Speaker=Player,Speech=ConvOffice2_2)

;"I didn't think public servants worked this late anyway."
[ConvOffice3]
Line=(Speaker=OfficerRedTwo,Speech=ConvOffice3_1)

;"Jesus, look at this place. It's a real mess."
[ConvOffice4]
Line=(Speaker=OfficerRedTwo,Speech=ConvOffice4_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvOffice4_1)


;---------------------------------------------------------
;expm05 - DRUGLAB

;"Christ, what is that smell? That's totally rank."
[ConvDruglab1]
Line=(Speaker=OfficerRedOne,Speech=ConvDrugLab1_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvDrugLab1_2)
Line=(Speaker=OfficerBlueTwo,Speech=ConvDrugLab1_3)

;"Yes, I'm looking to buy something that makes my brain bleed and my genitals shrink. Got anything like that?"
[ConvDruglab3]
Line=(Speaker=OfficerBlueOne,Speech=ConvDrugLab3_1)

;---------------------------------------------------------
;expm06 - SUBWAY

;"(Agitated) Entry team to TOC, the perimeter is not secure! We've still got trains going through here for Christ's sake."
[ConvSubway1]
Line=(Speaker=Player,Speech=ConvSubway1_1)
Line=(Speaker=TOC,Speech=ConvSubway1_2)

;"Geeze what a mess…"
[ConvSubway2]
Line=(Speaker=OfficerBlueOne,Speech=ConvSubway2_1)
Line=(Speaker=OfficerRedOne,Speech=ConvSubway2_2)

;"Entry team to TOC. It's a mess down here. We have numerous injured civilians. Recommend you call in every ambulance you can find."
[ConvSubway3]
Line=(Speaker=Player,Speech=ConvSubway3_1)
Line=(Speaker=TOC,Speech=ConvSubway3_2)

;"Entry team to TOC. We've located Wilkins, he's alive but in bad shape."
[ConvSubway4]
Line=(Speaker=Player,Speech=ConvSubway4_1)
Line=(Speaker=TOC,Speech=ConvSubway4_2)

;"Hey Fields, I'm waiting for you to come out with some smart-alecky comment."
[ConvSubway5]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSubway5_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvSubway5_2)
Line=(Speaker=OfficerRedOne,Speech=ConvSubway5_3)

;"Entry team, this is TOC. We just picked up one of the suspects fleeing down the tracks. You need to secure the station fast."
[ConvSubway6]
Line=(Speaker=TOC,Speech=ConvSubway6_1)
Line=(Speaker=Player,Speech=ConvSubway6_2)

;"TOC to entry team. One of the suspects just reached the perimeter via the tunnel. We've picked him up but we would appreciate no more surprises."
[ConvSubway7]
Line=(Speaker=TOC,Speech=ConvSubway7_1)
Line=(Speaker=Player,Speech=ConvSubway7_2)

;"Entry team, this is TOC. You're getting sloppy. Another suspect just escaped down the train tunnel. Get your act together."
[ConvSubway8]
Line=(Speaker=TOC,Speech=ConvSubway8_1)
Line=(Speaker=Player,Speech=ConvSubway8_2)

;"Entry team, this is TOC. We've caught another suspect trying to get through the perimeter via the train tunnel."
[ConvSubway9]
Line=(Speaker=TOC,Speech=ConvSubway9_1)
Line=(Speaker=Player,Speech=ConvSubway9_2)

;"TOC to entry team. We just nabbed another suspect at the perimeter. What's going on down there?"
[ConvSubway10]
Line=(Speaker=TOC,Speech=ConvSubway10_1)
Line=(Speaker=Player,Speech=ConvSubway10_2)

;---------------------------------------------------------
;expm07 - WAREHOUSE

;"Entry team to TOC. Something's wrong here. Kiril Stetchkov's a mess – it looks like he hasn't bathed or been fed for days and he's barely coherent. He needs medical attention. I don't think he could be giving the orders around here. I need a sitrep."
[ConvWarehouse1]
Line=(Speaker=Player,Speech=ConvWarehouse1_1)
Line=(Speaker=TOC,Speech=ConvWarehouse1_2)

;"TOC to entry team. Orders are to locate and apprehend the prime target's brother, Todor Stetchkov. Detectives believe he may be in charge and surveillance has spotted him on the premises. Proceed with caution."
[ConvWarehouse2]
Line=(Speaker=TOC,Speech=ConvWarehouse2_1)
Line=(Speaker=Player,Speech=ConvWarehouse2_2)
Line=(Speaker=OfficerBlueTwo,Speech=ConvWarehouse2_3)
Line=(Speaker=OfficerRedOne,Speech=ConvWarehouse2_4)

;"(Whistles in awe)"
[ConvWarehouse3]
Line=(Speaker=OfficerBlueOne,Speech=ConvWarehouse3_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvWarehouse3_2)
Line=(Speaker=Player,Speech=ConvWarehouse3_3)
Line=(Speaker=TOC,Speech=ConvWarehouse3_4)
Line=(Speaker=OfficerRedOne,Speech=ConvWarehouse3_5)
